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| using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gun : MonoBehaviour
{
public GameObject bulletPrefab;
public Transform launchPosition;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (!IsInvoking("fireBullet"))
{
InvokeRepeating("fireBullet", 0f, 0.1f);
}
}
if (Input.GetMouseButtonUp(0))
{
CancelInvoke("fireBullet");
}
}
void fireBullet()
{
// 1
GameObject bullet = Instantiate(bulletPrefab) as GameObject;
// 2
bullet.transform.position = launchPosition.position;
// 3
bullet.GetComponent<Rigidbody>().velocity = transform.parent.forward * 100;
}
}
|