using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Asteroid : MonoBehaviour
{
public GameObject explosionTemplate;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//Handle screen wrapping
int margin = 50;
Vector2 screenPos = Camera.main.WorldToScreenPoint(transform.position);
if( screenPos.x > Screen.width+margin ){
//off right, move to left
screenPos.x = -margin;
}else if( screenPos.x < -margin ){
//off left, move to right
screenPos.x = Screen.width+margin;
}
if( screenPos.y > Screen.height+margin ){
//off bottom, move to top
screenPos.y = -margin;
}else if( screenPos.y < -margin ){
//off top, move to bottom
screenPos.y = Screen.height+margin;
}
Vector3 newPos = Camera.main.ScreenToWorldPoint(screenPos);
transform.position = new Vector2(newPos.x, newPos.y);
}
void OnTriggerEnter2D(Collider2D other)
{
if( other.gameObject.CompareTag("rockKiller") ){
GameObject explosion = Instantiate(explosionTemplate, transform.position, transform.rotation) as GameObject;
Destroy(other.gameObject);
Destroy(this.gameObject);
}
}
}