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| using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float accel;
private Rigidbody2D rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
float inX = Input.GetAxis("Horizontal");
float inY = Input.GetAxis("Vertical");
Vector2 direction = new Vector2(inX, inY);
rb.AddForce(direction * accel);
}
}
|